About Al the Chemist

Al the Chemist is a chemistry adventure game about a scientist who must escape from an underground lab after an earthquake. Armed with Al’s invention, the Chemical Bond Sequencer, players will combine elements in order to suppress walls of fire, create explosions, melt obstacles, and more!

Al the Chemist was originally created in 2011 after games became recognized as an art form in the United States. Our objective is to create a fun, engaging game about chemistry for the purpose of getting people of all ages to love science. By creating a multitude of challenging situations, introducing funny characters (such as Al’s physicist sister), and an immersive underground world, we want to show people of all ages that science education can be more than just sitting in a classroom.

After about nine months of work, the previous developer and musician left to work on their own projects. Elton, Catt, and a background artist named David continued to work on the game in the hopes of finding another developer to help us build the game. In 2013, Aileen and Jonah joined our team as game developers and helped us to rebuild the game in a better programming environment that will enable us to release the game for multiple platforms. Aileen and Jonah truly believe in making Al the Chemist a great game, and we’re very proud to have them on our team.

We are now in the alpha stage of development — the game design is complete and the art is close to completion. We’re in the process of reviewing the user experience design to make sure the game’s interfaces are painless. We’ve been chugging along at a good pace, but we need funding to be able to concentrate on the game full-time. Recently we held our first playtest with about 15 children thanks to BronxWorks, a small non-profit that emphasizes the importance of STEM education. Through their feedback, we realized that the game needs to include a profile system for use in classrooms, several skin color variations, and the option to choose from a male or female character. We want everyone to see themselves in the shoes of a scientist, regardless of what they look like or think a normal scientist looks like.

 

Development Team